package
{
	import logic.GamePetData;

	public class GamePet extends GameCreature
	{
		public static const GPT_ATTACK:int = 0;
		public static const GPT_WAIT:int = 1;
		public static const GPT_RIDE:int = 2;
		public static const GPT_REST:int = 3;
		public static const GPT_HOME:int = 4;
		
		public var petData:GamePetData = null;
		
		public function GamePet()
		{
			
		}
		
		public override function init():void
		{
			super.init();
			
			petData = new GamePetData();
		}
		
		public function get Type():int
		{
			return data.Type;
		}
		
		public function set Type( type:int ):void
		{
			data.Type = type;
		}
		
	}
}
